![]() That feeling of unease that sits in the pit of your stomach soon turns out to be justified as you uncover the truth of this place – this is a racist, puritan world, where people who don’t fit the mold of the classic American dream are ostracised, made into entertainment for their white superiors. Columbia at first seems idyllic and tranquil, almost too much so. It’s basically your first little foray into the ideals of the game – these perfect worlds hide dark secrets, just waiting to be brought out into the light. This magic does eventually get ripped away as the game descends into madness as you try to rescue Elizabeth from Comstock and effectively wage war on the Columbian infrastructure. Infinite continues to build on this as you begin to descend into a candlelit church, the floor covered in water, Will The Circle Be Unbroken echoing through the halls. It’s truly glorious, and one of the most stunning scenes I’ve experienced in a game. You are surrounded by cloud before, finally, you break through, and Columbia spreads itself out before you. It starts to show its differences though when, instead of entering a submersible and heading back down into the depths, you climb higher and higher before reaching a cubicle looking very reminiscent of those bathyspheres from the original game. Infinite is then explicitly tied to its predecessors from the very beginning. That beacon that immediately takes you back to that first game in the series, and images of Rapture come running back to you. Bioshock Infinite‘s opening is not quite as hectic – the game begins with you in the back of a rowing boat as two mysterious figures talk amongst themselves as they paddle. ![]() The game that followed was one that took a hold of me and hung around in my memory long after the credits rolled – those dilapidated corridors, the shrieks of the splicers, that once ornate city of Rapture sleeping beneath the waves. Moleva was also the guest judge on Irrational Games Online Cosplay Contest 2014.Watching the plane go down in the middle of the ocean during Bioshock’s opening sequence was one of my first experiences with modern triple-A gaming. And in 2013 she was invited as a judge and a cosplay-expert.Īnna was repeatedly invited to various podcasts related to the video game industry as a gamer-girl and gaming cosplayer, and also takes part in various activities in this area. Prior to her election as the official face of Elizabeth, Moleva won the competition "Miss Gamer" for 2012 (Russian beauty contest among gamer-girls), as Female Shepard ( Mass Effect 3). Ġ9 October 2013 Other achievements as cosplayer and gamer She is currently voicing Elizabeth in an unofficial fan project to dub BioShock Infinite into Russian. The trailer was the final trailer and was used as the television advertisement for most countries.Īfter that, Moleva continued her cosplay work on BioShock and created a few more images of Elizabeth, such as the young Elizabeth and Elizabeth in her Rapture attire from Burial at Sea, which was eventually posted by Irrational Games. Her face was also used in a more realistic edition of the BioShock Infinite final trailer, where her facial features are edited to the bare minimum. She also has collected various magazines which has featured her work. Moleva was known to be very excited about this, having many photos on her Facebook of where she has spotted herself around various cities. Later, Moleva's image was used in photography aspects, eventually having imagery of her used on billboards, posters, and most importantly being used on the box art of the game itself. Moleva stated that Ken Levine contacted her himself through Facebook asking for her to email her back over a proposition that he had. ![]() This is shown during the Creating Elizabeth: The Women That Brought Her to Life trailer which was released just prior to the release of BioShock Infinite. Her face was scanned using special equipment, edited and then later imported for Irrational Game's artists to recreate for the game's promotional material. The first and most formal was as Elizabeth's facial model.
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